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Three Rules to Program By
These are guidelines that we believe all good programmers should follow.
Rule #1: Back that thing up!  
This should be common sense, but since it's not the most glamorous part of programming, backing up showfiles is an often neglected task.   There's no excuse for not making backup copies of your programming- and we mean external copies.  You should be saving not only to your console's hard drive, but also to media like CDs, 1.44mb disks, Zip disks, thumb drives, FTP servers... whatever your console will allow. Maybe not all at once; but the more, the merrier. If you only save to the console- then you have no recourse if the console is stolen or damaged... let alone if the janitor decides he wants to play with the pretty buttons while everyone else is away or the construction crew accidentally drops a sheet of plate-glass onto your console from 20' up (true story). The bottom line is that its up to you as a programmer to decide how much your time is worth. If you don't make backups, then you could lose all of the work that you've done that day (or that week!). Another console may be easy to rent, but hours of programming may take... well... hours to recreate.

Murphy is mean. He wants you to lose your show. I once heard a wise man say that, when he makes his off-console backups (plural, mind you) at the end of the day, he immediately reloads the console from those backups. If they load with no problems, he knows he's walking away with perfectly valid copies of his show. All media can fail. And a bad write tonight can lead to a worse day tomorrow..

Rule #2:  Be prepared on site
Just showing up just isn't good enough.  Even if you're solely there to program, there are a few tools you have to have.  A DMX tester is absolutely essential.  While you may or may not be responsible for troubleshooting the lights, you will be responsible for troubleshooting the console if there is a loss or breakdown in communication.  Take a multi-meter with you to troubleshoot power problems- even a cheap one will do the trick.  Depending on the type of control used in your show, you may also want to have a midi tester, LTC tester, ethernet tester, etc.  Another invaluable tool is a laptop.  Ideally, this laptop will also be able to run an offline editor compatible with your console.  Before you get onsite, download the latest manuals related to your console and all of the fixtures/media servers/gear that you'll be using.  You may or may not have internet access onsite and those references are invaluable.  Lastly, do not forget to take the latest software releases for your console- this normally includes a disk containing a smaller "upgrade" file, and secondly a "full install" or "restore" disk. That second disk will most likely save your @ss if the system crashes.  If you are using media servers, then the same rule about having the latest media server software with you also applies.


Joe and I both agree that your DMX tester has to be able to show levels- not just feedback that tells you that the signal is "good" or "bad".  Ideally, I prefer a DMX tester that shows values between 0 and 255 per channel and also does a double-ended cable test.  Bonus points if it can hold DMX values on a dataloss.  

Rule #3:  Know your console and gear
Ok, so you've followed Rule #2 and brought the PDF manuals with you on your laptop- but have you ever read any part of them? You don't want to get onsite and have to ask which of the boards at FOH is yours.  Programming means that you are literally in control.   There's no "Programmer Test" out there to certify you as a good programmer, but if you're fumbling around at the desk- you're losing points.  Practice with the offline editor version of the console.  Just about every manufacturer has one, and they're all FREE!   Make friends with technicians at local shops and ask if you can get some hands-on time with the board and/or fixtures and media servers when they're not out on rental.  Take the manufacturer offered training classes.   This is the probably the quickest way to really learn the console and fixtures or media servers.  Practice with the gear on your own every chance you get.   Don't wait until 10 minutes before doors to call tech support and ask how to patch your console.  

If Knowledge=Power and Money=Power, then Knowledge=Money, right? In the case of a Lighting Programmer, absolutely. If people recognize that you're the type of person who really understands all of the gear you're hired to use, and you can create the desired looks quickly and efficiently, they'll want to work with you again. Just don't go on a power trip. The best way to really know your gear is to get trained and get practicing. Practice makes better. But pobody's nerfect.
You have to make the effort if you want to know your gear.  I have a lot of respect for the programmers that will take a couple of days out of their busy schedule to come and take a Hog 3 class from me.  I'm talking both about programmers who have been doing this for 15+ years and for the new guys right out of college that recognize they need to learn the gear.  When you have a real interest in what you do and you want to know your console, its easy to learn.

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