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| Using
Timecode with the grandMA |

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As you may have noticed, the timecode implementation on the
grandMA is quite a bit different than on other consoles. Instead of
placing a frame stamp onto each individual cue, we see a timecode show
as a timeline of events. The events on the timeline can include
executor commands, as well as fader events. Each of these timelines
can have multiple tracks, with each track relating to an individual
executor.

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Configuring Timecode settings
Once you have your cues built, open up the timecode pool.
Touch one of
the timecode shows, and then press the "Editor Window" button above the
encoders (alternatively, you could use the syntax of pressing the Edit
key, followed by pressing the timecode show).
This will open the
timecode editor. Take a look at the Options menu, available in the
upper-left corner. Important settings in this window include the
Synchronization (which will allow you to choose between SMPTE, MTC, and
an Internal sync) and Visible Frame Format (which most users will set
to 30fps).
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Syncing to Timecode
Closing the options window, you will once again see the timeline view.
At the bottom of the screen, you will see some pretty standard
transport controls, including a record button (red dot). Press record
(and wait for your external sync, if that's what you're using) and go
about running your cues (on as many executors as you would like) as you
would like to have them recorded. Once you have run through all of the
cues you need, simply hit the Stop button (square).
You will see all of
the events (including fader movements) appear on the timeline, with
each executor on its own track.
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Editing your Timecode Triggers
To edit, you can easily use the parameter encoders.
The left encoder
will move the play head (you can tap it to enter a specific time to
jump to).
The next encoder will jump you from track to track (you will
see the active track highlighted in green). Each click of the third
encoder will jump you to the next (or previous) event on the active
track. Tapping the third encoder will allow you to change the function
of the current event (you will be presented with a list of applicable
executor button functions; if you choose something like Goto, you will
then be presented with a list of all of the cues in that sequence).
Turning the fourth encoder will change where the current event lands on
the timeline (again, tapping the encoder will allow you to key in an
exact frame).
There are plenty of tools in the timecode editor that allow you to
select and edit multiple events as you require. All in all, I think you
will find that dealing with timecode is both easy and powerful.
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