Consoletrainer.com Wholehog Trainer grandMA Trainer Console Basics About Training Classes

   Quick Start Guide
   Setup
   Patching
   Programmer
   Palettes
   Views
   Recording Cues
   Playback
   Modifying Cues
   Pages
   Effects
   Timing
   Backups
   Software
External Links:
   Training at HES
   Flying Pig Systems
   HES Forums


The Interactive Wholehog Quick Start Guide: Programmer Window   

This topic covers how to edit fixtures in the Programmer Window.

Skip to:
Selecting Fixtures
Modifying Attributes
Removing Fixtures and Values from the Programmer


Selecting the Fixtures

1. Open the Programmer window by
   -- Pressing the PROGRAMMER softkey on the main toolbar (bottom of the right monitor)  or
   -- Press the PROGRAMMER View in the Views toolbar (top of your left monitor)  or
   -- Hold the OPEN key and press the 0 (Zero) key
2.  Key in the User Number(s) of the fixture(s) you wish to select, followed by ENTER
  Note: Keep in mind that you can use the THRU, + (plus), and - (minus) keys to make your selection

Additionally: If  you have Groups created in the Group Directory, you can select any Group to put those fixtures in the Programmer.

In the Programmer, the Active Fixture Selection will be what is modified when you edit.  The Active FIxture Selection are the fixtures listed in dark blue in the Programmer.  Not all fixtures in the Programmer need to be Actively Selected at any time.  However, if you do wish to quickly select all fixtures currently in the Programmer and make them the Active Selection, you can:
  - Press the SELECT softkey on the main toolbar (bottom of the right monitor), then select ALL from the new toolbar    or
  - Hold the BACK and NEXT keys simultaneously.

The Actively Selected Fixtures
The Actively Selected Fixtures

Modifying Attributes

Modifying Intensity
1. Select the fixture(s) you wish to work with
2. Press the @ key and then type in an intensity value followed by ENTER
  Note: When taking fixtures to FULL, you need only select the fixture(s) and then press the FULL key
  Note: When keying in intensities other than FULL, keying in 1 digit will assume a 0 after the digit.
     Example: 1 @ 5 ENTER will take fixture #1 to 50%

Other Methods for controlling Intensity after a fixture selection:
  - Turn the Intensity encoder wheel
  - Choose an Intensity Palette from the Intensity Directory
  - Use the vertically mounted I-Wheel (only available on the Wholehog 3 console)

Modifying Other Attributes on the Encoder Wheels
1. Select the fixture(s) you wish to work with
2. Press any "Kind" key (INTENSITY, POSITION, COLOUR, BEAM) to locate your desired attributes.  Some parameters may require you to press the same Kind key multiple times in order to access the attribute due to the amount of parameters.
3.  Spin the wheel until you achieve the desired value.

Encoder Wheelset
 An Encoder Wheelset

Using Palettes
1. Select the fixture(s) you wish to work with
2. Open any Directory window or press the Palettes View (top of the left monitor)
3. Touch any Palette item that is not dark grey (a dark grey palette indicates unavailability for the fixtures currently selected)

Using the Slotted Toolbar
1. Select the fixture(s) you wish to work with
2.  Touch any item on the Slotted Toolbar (the horizontal row at the bottom of the right monitor: above the encoder wheelsets)
3.  From the second pop-up bar, select any value (gobos, slotted colours, etc).

Slotted Toolbar
The Slotted Toolbar

In Place Editing
1. In the Programmer window, you can click on any attribute cell that contains data
2. Press the SET key
3. Key in a new value, or select a value from the drop-down list, followed by ENTER.


There is a LOT more to editing fixtures than what is contained in this Quick Start Guide.  Check out section 15 of the Wholehog Manual.
Removing Fixtures and Values from the Programmer

To Remove all Fixtures from the Programmer

Press the CLEAR key
 Note: After pressing CLEAR, if you hold PIG and press CLEAR, the just cleared values will be restored.  Alternatively, you can hit UNDO.

To Remove Selected Fixtures from the Programmer

1.  Select the fixtures you wish to remove (they will show as dark blue in the Programmer window when actively selected).
2.  Press KNOCKOUT from your main toolbar (bottom of your right monitor)

To Remove Attribute Kind (IPCB) Information
1.  Select the fixtures.
2.  Press the key corresponding to the Kind (Intensity, Position, Colour, Beam, Effects) and press KNOCKOUT on your main toolbar.
  Note: Alternatively, you can hold the BACKSPACE (<--) key and press the Kind key of the attribute you wish to remove.

To Remove a Single Attribute
1.  Select the fixtures.
2.  Locate the attribute's encoder wheel (example: pan, tilt, gobo, cyan, etc)
3.  Hold the BACKSPACE (<--) key and turn the wheel.



...NEXT UP:


Or return to the
Interactive Quick Start Guide.


(c) 2007-2009 consoletrainer.com
All Wholehog, Roadhog, Full Boar, iPC, Hog3PC, Flying Pig Systems images and logos registered trademarks of High End Systems.