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The Interactive Wholehog Quick Start Guide: Patching   

This topic covers how to add and patch your moving lights to your showfile.

Skip to:
Adding the Fixtures
Changing the User Numbers
Patching an Individual Fixture
Patching a Range of Fixtures
Patching Fixtures with Multiple Patch Points
Unpatching Fixtures

Adding the Fixtures

1. Open the Fixture Window by holding the OPEN key and pressing the FIXTURE key.  (or press SETUP and select PATCH from your Main Toolbar).
2. Click FIXTURE SCHEDULE from the top of the Fixture Window.
3. In the pop-up, scroll down to find the manufacturer of the fixture(s) you want to add.  Click on the manufacturer's name to expand the list of their fixtures.
4.  Locate and highlight (click) the name of the fixture you are trying to add.  
5.  Press the SET key and enter the quantity of fixtures you have of that type.
6.  Repeat this process to add any/all of your other fixtures and then click OK.


The Fixture Schedule Window



Jump to a Video Tutorial that includes info on adding fixtures.

Get Even More Info:  Need to Merge a Fixture Profile into your show?  Watch my video tutorial.
Changing the User Numbers

The User Numbers are how you will select your fixtures in the programmer, so you want to make them unique. This number does not affect or utilize the address of the fixtures

1.  In the Fixture Window, the second column (labeled "Num") represents the User Numbers.  
2.  Click on any User Number cell, hit the SET key and type in a new User Number, followed by ENTER.
3.  To change a group of User Numbers, click on the first User Number's cell and drag down to the last cell.  Press SET and key in the first User Number, followed by ENTER.  The console will label the group sequentially.



Jump to a Video Tutorial that includes info on User Numbers.

Patching an Individual Fixture

1. Key in the User Number of the fixture you want to patch, and then press the @ key.
2.  In the pop-up window, select the DP that you'd like to patch to from the left side window.
3.  Click on the column of the universe that you'd like to patch to.
4.  Key in the start address of your fixture, followed by the ENTER key. 



Note:  Alternatively, you can choose to key all the information in via the command line.
1.  Key in the User Number of the fixture you want to patch, and then press the @ key.
2.  Key in the Net # of the DP you wish to patch to, followed by the / (slash) key.
3.  Key in the Universe you wish to patch to, followed by the / (slash) key.
4.  Key in the start address of your fixture, followed by ENTER.

Example: To patch Fixture #1 at DP#2, Universe 1, Address 300, you could type:
1 @ 2 / 1 / 300 ENTER.



Jump to a Video Tutorial that includes info on patching.

Patching a Range of Fixtures.  This is used when your fixtures are addressed sequentially.

1. Key in the User Number range you wish to patch using the THRU key (Example: 1 THRU 10), followed by the @ key.
2. In the pop-up window, select the DP that you'd like to patch to from the left side window.
3. Click on the column of the universe you'd like to patch to.
4. Key in the start address of the first fixture in your range, followed by ENTER.  

Note:  Alternatively, you can choose to key all the information in via the command line.
1. Key in the User Number range you want to patch using the THRU key (Example: 1 THRU 10), and then press the @ key.
2. Key in the Net # of the DP you wish to patch to, followed by the / (slash) key.
3. Key in the Universe you wish to patch to, followed by the / (slash) key.
4. Key in the start address of your the first fixture in your range, followed by ENTER.


Watch a Video!


Patching Fixtures with Multiple Patch Points

1. Key in the User Number of the fixture you want to patch, and then press the @ key.
2. In the pop-up window,
locate the drop-down menu for PATCH POINTS, and select FIXTURE



3.  Select the DP that you'd like to patch the mechanical portion of your fixture to from the left side window.
4.  Click on the column of the universe that you'd like to patch to.
5.  Key in the start address of the mechanical portion of your fixture (the address set in the fixture's menu), followed by the ENTER key.
6.  Press @ again.
7.  
In the pop-up window, locate the drop-down menu for PATCH POINTS, and select INTENSITY
8.  
Select the DP that you'd like to patch to from the left side window.
9.  
Click on the column of the universe that you'd like to patch to.
10.  Key in the address of the dimmer where the fixture's lamp is plugged in, followed by the ENTER key.



Unpatching Fixtures

1. Key in the User Number(s) of the fixture(s) you wish to unpatch, followed by ENTER
2. Press the UNPATCH button at the top of the Fixture Window.

To unpatch an entire universe:
1.  Click VIEW BY DP from the top of the Fixture Window.
2.  Click on the Universe you wish to unpatch (it will be a light blue color)
3.  Press UNPATCH UNIVERSE from the top of the window.


Unpatch and Clone options in the View By DP Window

To unpatch an entire DP:
1.  Click VIEW BY DP from the top of the Fixture Window.
2.  Select the DP you wish to unpatch from the Drop Down Menu.
3.  Click UNPATCH DP from the top of the window.



Further Training: Need to see how to Clone between different type of DMX Processors?  Watch the Video.




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Interactive Quick Start Guide.


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