Consoletrainer.com Wholehog Trainer grandMA Trainer Console Basics About Training Classes

   Quick Start Guide
   Setup
   Patching
   Programmer
   Palettes
   Views
   Recording Cues
   Playback
   Modifying Cues
   Pages
   Effects
   Timing
   Backups
   Software
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The Interactive Wholehog Quick Start Guide: Palettes   

This topic covers how to create Palettes.

Skip to:
Auto Palettes
Recording Groups
Recording Palettes
Overriding Palette Defaults
Copying/Moving/Deleting Palettes


Auto Palettes



1. Open the Fixture window by holding the OPEN key and pressing the FIXTURE key.
2.  At the top of the Fixture window, press AUTO PALETTES
3.  In the Pop-Up window, click GENERATE

Recording Groups

1.  Select the fixtures that you wish to store in the Group by keying in their User Numbers.
2.  This will put those fixtures into the Programmer.
3.  Ensure that the fixtures you want stored are Actively Selected (these are the fixtures listed in dark blue in the Programmer window)
4.  Press the RECORD key and touch any empty box in the Group Directory window.
5.  Press the SET key and enter a name, followed by ENTER
6.  Clear the Programmer by pressing the CLEAR key.

Hint: I always recommend testing objects immediately after creation.  For Groups, simply touch the Group you just created and confirm that the correct fixtures have been sent to the Programmer window.  If you realize you made a mistake, you can use my favorite button: UNDO (available on the main toolbar at the bottom of the right monitor) to move backwards in your work and recreate the information correctly (hopefully) the second time.  

Not sure how to select fixtures in the Programmer?  Click here.
Recording Palettes

1.  Select the fixture(s) you wish to work with in the Programmer window.
2.  Modify their attributes to create the look you wish to store. Not sure how to do this? Click here.
3.  Press the RECORD key
4.  Touch (or select) any empty Palette
(Intensity, Position, Colour, Beam) Directory box to store to.
5.  Press the SET key and enter a name followed by the ENTER key.
6.  Clear the Programmer by pressing the CLEAR key.

Note: Keep in mind that Palette Directories only store their own Kind (IPCB) information by default.  
Not sure what this means?  Click here.

Overriding Palette Defaults.

1.  Select the fixture(s) you wish to work with in the Programmer window.
2.  Modify their attributes to create the look you wish to store.
3.  Press the RECORD key
4.  From the Record toolbar (bottom of your right monitor), click the mask(s) 
(Use I, Use P, Use C, etc) for the KIND(s) you wish to store.  



5.  Touch (select) any empty palette box in the desired directory (Intensity, Position, Colour or Beam)
6. Press SET and enter a name followed by ENTER
7. Clear the Programmer by pressing the CLEAR key.

Example: If you wanted to store Postion, Colour and Beam information into the Postion DIrectory, you would create the look in your Programmer and
 1. Press RECORD
 2. Select USE P, USE C, USE B from the Record toolbar (bottom of the right monitor)
 3. Touch (select) any empty Palette in the Postion Directory
 4. Press SET and enter a name followed by ENTER
 5. Clear the Programmer by pressing the CLEAR key.
Copying, Moving and Deleting Palettes

To Copy Palettes
1. Select the palette you wish to copy
2. Press the COPY key
3. Select any empty palette in the same directory window

To Move Palettes
1. Select the palette(s) you wish to move
2. Press the MOVE key
3. Select any empty palette in the same directory window

To Delete Palettes
1. Select the palette(s) you wish to delete
2. Press the DELETE key
3. If you are prompted to confirm the deletion, you can touch OK or press ENTER



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Or return to the
Interactive Quick Start Guide.


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